Scion 2nd Edition Tabletop RPG

Created by Richard Thomas

Contribute to help us create and traditionally print Scion 2nd Edition Tabletop RPG's first two books and get them into stores!

Latest Updates from Our Project:

First Scion Update of 2019!
4 months ago – Sat, Jan 19, 2019 at 11:55:25 PM

Hello Scion Backers!

Welcome to 2019! This promises to be a great year for Scion, and we're glad you're here with us for it!

Our developers are busy with continuing Scion projects, as you can see below in the progress status list, and both Scion Origin and Scion Hero are going to be wrapping up with our professional Indexer at the end of the month. After that, we just need to get the Index incorporated into the layout and we'll create the printer files and get the books to press!

MidWinter Announcements:

Although some people may have already been aware, we still announced that Scion: Demigod  has started being written based on Neall's outline.

Scion: Demigod will provide more Pantheons  and the expected continuing advancement of characters through the  Demigod range of abilities, and it will also provide new rules that  enhance and focus on the changes that are occurring to a character as a  Demigod.

Since Scion: Demigod continues what we could call the core Scion game experience, we also announced two projects that expand on just what Scion can be. (What I’ve been describing as the core Scion game experience are the four core Scion books, Origin through God, and the supplements directly linked to them, like the Stretch Goal projects from this Kickstarter.)

Then, there’s the projects that add and expand the options and the range of what it is to play Scion. These are projects that investigate different ways to engage with the game.

First, there’s what we’re currently calling Scion: Dragon,  which adds another “faction” to the ongoing struggle between the Titans  and the Gods. They represent the seemingly ever-present myths in so  many cultures of serpents and snake people, wyrms and dragons, and the  idea that all of these creatures and possibly even those who are counted  in various Pantheons, have their own secret agendas.

Scion: Dragon is being developed by Danielle Lauzon, a key designer of the Storypath system who has worked on the Trinity, Scion, Dystopia Rising, and They Came From Beneath the Sea gamelines, and she has this to say about the project: 

 "I'm excited to delve into dragon mythology in relation to Scion. It's especially interesting to think about the kinds of abilities and powers dragons would pass along to their children,” said developer Danielle Lauzon-Harper. “I'm also looking forward to stretching the Storypath system once more into a different kind of play style that adapts the Scion play to a more personal and exploratory experience." 

Second, we have what we’re currently calling Scion: Masks of the Mythos, which takes the Eldritch beings of the Cthulhu Mythos and tackles how to deal with them, and the baggage they bring, as a Scion game.

Award-winning Harlem Unbound creator Chris Spivey is our developer for Scion: Masks of the Mythos. Chris' work includes Harlem Unbound, Cthulhu Confidential, and Scion Second Edition. The supplement will outline a Mythos-related Pantheon, the Lovecraft Country setting, new Scions, antagonists, and a short adventure. It will also show how the Mythos fits into the World of Scion while retaining its mythic, heroic feel. Chris says:

"I am incredibly honored and excited that Onyx Path reached out to me about this project. I can’t wait to assemble the team, dive into the modern-day Mythos, and tangle with Great Cthulhu.”

Bear in mind with both of these new Scion books that we have not even started the actual writing of the text for them yet,  so anything I share here is pretty darn general and may be tweaked  completely before that writing is finished. 

We’ll certainly be talking more about all of these projects as things continue to develop with them!

SCION in the media:

On our Onyx Path YouTube channel Matthew Dawkins is recapping his campaign of Scion that he’s named “Tokyo Noir”. It sounds like a lot of grisly fun and  mixes  the children of Bishamon, Kissh?ten,  and Loki in a murder mystery. 

The Twin Cities by Night Crew have a Scion 2nd Edition three part podcast that they tease with this:  

The murder of a Scion of Ra halts the progress of the sun across  the sky.  In response a group of strangers are unknowingly brought  together by their divine heritage to investigate the crime.


Here's where we are with the next wave of projects!

Scion Demigod: First Drafts. Writers are getting their assignments and contracts.

Creatures of the World/Bestiary: First Drafts.

Scion Companion: Redlines

Scion Ready-Made Characters: Second/Final Drafts

Scion Jumpstart: Manuscript Approvals


The Kickstarter for They Came From Beneath The Sea! is in its last few days!

They Came From Beneath The Sea! is a new tabletop RPG from Onyx Path that uses the Storypath System,  encompassing the wonder, horror, thrills, and hilarity of 1950s science  fiction. This game evokes all that is great in the B-movies of decades  ago, and provides a dynamic, fun experience at the table.

The players, as humans, live in a world under increasing attack. The attackers? Aliens from beneath the sea, obviously!

Adventures can range from the one-shot defense of small coastal town,  to the lengthier liberation of a cruise ship invested with gill-kin,  all the way to a campaign in which characters seize an alien submarine  and ride it all the way down to the sea bed to take the fight to the  invaders.

Put down your malt shakes, turn on the jukebox, and prepare your  harpoons! You don’t want to be caught unawares when it’s revealed that They Came From Beneath The Sea! 

December Scion Update (Early)
6 months ago – Tue, Nov 27, 2018 at 11:47:03 PM

Hello Scion Backers!

We're going early for December because we have the PAX Unplugged convention happening right at the beginning of the month when we'd normally get these Updates together and out to you. Remember, you can get weekly updates on our Scion projects every week in the Monday Meeting Notes blog on our Onyx Path website if you need more info. And now a couple of notes from our developers!

Greetings, true believers!

Neall: As we speak the last of the errata is going into Scions Origin and Hero and all of the various Page XX's are getting pushed, pulled, filed, indexed, briefed, debriefed, and numbered. Last push!

I'll be running Scion Second Edition at PAX Unplugged this year! You can find me at the booth or demo tables at these times:

  • Friday, 11/30, 2:30pm-6pm
  • Saturday, 12/1, 4pm-8pm
  • Sunday, 12/2, 12pm-3pm

But I'll be around the show, so if you catch me, say hello! I've got a policy at cons: you can ask me anything and I'll probably tell you. I'll be running the preview text of the Scion Jumpstart! Come play and enjoy or just talk about the past and future of the line!

Meghan: Greetings, true believers! Meghan here, with an excerpted preview from the Scion Companion: Mysteries of the World. This preview is just a snippet of the Atlantean pantheon, and an example of the kind of pantheon design advice this chapter will contain. Please keep in mind that this is a first draft; anything and everything is subject to change. Enjoy!

The Teros of Atlantis

In the World of Scion, Atlantis is fallen, a ruined and lost Terra Incognita. Its Gods, if they ever existed at all, are long dead. The Atlantean pantheon depicted here is optional canon, which Storyguides can choose to integrate into their campaigns if they like.

Atlantis was the first city. The birth of Ytar and Aeva, the Twin Gods of Time and Space, from the Void’s womb also marked the birth of the World, and Atlantis was there at its center. As centuries passed, humanity and its Gods came to Atlantis, refugees from some ancient crisis led through their flight by Badarus of the Oceans and Amnis of the Rivers. Ytar and Aeva, who’d grown lonely watching the World from distant stars, watched the rise of Atlantean civilization and descended to greet its Gods. The twins granted wondrous gifts to both the Gods and mortals of Atlantis — miracle-machines, god-technology, knowledge of transcendent sciences.

Atlantis became a utopia unimaginable to even the most technologically sophisticated modern societies. Towers of crystalline song gleam in the sun, their interiors twisted through hyperspatial architecture to accommodate vast foundry-temples and palatial estates. Gene-forged clone lines and memory transplant gems afford Atlantis’ nobility nigh-immortality. The mighty arsenal of the Gods, from many-minded supersoldiers to word-weapons made of living stories, held at bay the aggression of the Titans, whom Atlantis calls the Deros.

Long has Atlantis sequestered itself from the World, enjoying a splendid isolation from the tumult of what it sees as its primitive neighbors. While the myth of Atlantis is well-known throughout the World, and many seek it out, the island’s space-folding engines and singularity cloaking keeps it concealed from even the most intrepid explorers. Ruled by an immortal aristocracy and cut off from the rest of humanity, Atlantean culture has grown stagnant over the millennia. Now, some Atlantean Scions advocate for ending its isolation, for reaching out and taking a place on the World stage. They upload extensive primers on Atlantis’ history and culture to the mortal internet, and establish secret lines of communications with government leaders. Atlantis can no longer remain hidden away, but what will happen when it returns?

Principal Members

Aeva, God of Time and Death

Aeva is one of the genderless Gods of Reality, alongside their twin Ytar. When Aeva was born from the Void, their first act was to sing. Their music was the first thing in the World that had an order and a pattern to it, and the first thing that changed, marking the beginning of linear time. Though this was necessary for the World to begin, it also gives Aeva an ominous reputation, for the beginning of time was also the beginning of entropy, which guarantees death and destruction must come to all things. Aeva takes on a three-faced form, gazing into past, present, and future simultaneously.

As God of Time, Aeva is worshipped by those who seek to forestall its ravages and postpone death, illness, or decrepitude for one day more. When the end comes, Aeva solemnly oversees the dissolution of the soul into the Void. Not all of Aeva’s roles must be so grim; they’re also the protector of procrastinators, musicians, horologists, and broken-hearted lovers. Aeva’s favorite Incarnations are singers and musicians, though they sometimes take on more somber roles as hospice nurses, gravediggers, crisis hotline volunteers, and executioners. Most of Aeva’s Incarnations travel outside Atlantis, where they can escape the baleful reputation associated with them.

Aeva’s Scions are almost all Chosen; the guilt they feel over the suffering linear time causes humanity makes them reticent to create new life of any kind. They expect these Scions to do what is necessary, even if it is not pleasant, whether leading bloody revolutions to overthrow oppressive governments, providing counseling and therapy in the aftermath of tragedies and disaster, amputating a limb to save a patient, or investigating a criminal conspiracy at great danger to themselves.

Callings: Creator, Guardian, Liminal
Purviews: Artistry (Music), Death, Fertility, Forge, Health, Order, Passion (Dread), Stars

Ytar, God of Space and Void

A carefree fool and merrymaking trickster, Ytar is the other twin God of Reality. When Ytar was born from the Void, they stretched out their limbs wide, unfolding all of space so the World could take form. Their most common manifestation is a human-shaped silhouette cut out from a great darkness, filled with spinning galaxies and gleaming stars. Ytar holds no formal position among the Teros, abhorring responsibilities, but is venerated by God and mortal alike for sharing the wondrous technology of Atlantis.

As the God of Space, Ytar answers the prayers of cartographers, navigators, architects, physicists, and those seeking lost things. Much of their time is spent devising sophisticated tricks to play on both their fellow Teros and Atlantis’ mortal rulers, teaching them the lessons Ytar believes they’d benefit from learning. They can take this jovial, lackadaisical manner to excess, shunning Godly duties even in times of crisis, but their twin Aeva forces them to live up to their obligations. Ytar takes on Incarnations as a way to enjoy the variety of mortal life, often taking roles that leave him well-placed to work mischief on the powerful and haughty: a multibillionaire C.E.O.’s secretary, a president’s chief of staff, a news anchor’s makeup artist, and so on. Ytar doesn’t limit their Incarnations to staying in Atlantis, enjoying the World’s diversity, though they’re careful to keep their true identity secret.

Ytar’s Scions are usually Chosen from mortals whose mischief impresses the God of Space, or Created in their divine workshop from dark matter, crystalline nanomachines, or even stranger substances. They have some Scions through liaisons with mortals (almost always Atlanteans). Regardless of a Scion’s Genesis, Ytar’s expectations for them are the same: enjoy yourself, don’t take things too seriously, and make the World a better place. As carefree a parent as they are a God, they make no effort to control or direct their Scions, leaving some wishing they had more parental guidance.

Callings: Creator, Trickster, Sage
Purviews: Chaos, Darkness, Deception, Epic Strength, Forge, Journeys, Passion (Joy), Stars

Designing Aeva and Ytar

Aeva and Ytar fill two archetypal roles: they’re the Atlantean mythologies’ creator gods, and also divine twins. Their different roles in creating the World contrast the differences in their nature by associating them with different kinds of creation myths: Aeva’s role follows the model of the God who brings order out of the Void’s formless chaos; Ytar belongs to the ranks of the trickster Gods that play a role in creating the World.

Both Aeva and Ytar have the Creator Calling for that reason, along with their invention of Atlantis’ miracle-technology. Aeva’s role in staving off death and misfortune gives them the Guardian Calling, while their status as the God who oversees the progression of the dead into the Void gives them the Liminal Calling. Ytar’s fondness for making mischief and playing tricks that impart some vital wisdom to their recipients qualifies them for the Trickster and Sage Callings.

Aeva and Ytar share the Forge Purview to reflect their joint invention of Atlantis’ god-technology, and the Stars Purview, which encompasses both time and space. They also share the Passion Purview, but with opposite emotions. Aeva’s Artistry and Order Purviews reflect the way they created time; their Death, Fertility, and Health Purviews reflect their role as both the cause of death and a guardian against it. Ytar has Darkness and Journeys as the God of Space, Epic Strength to reflect their part in creating the World, and Chaos and Deception because of their trickster god status.


Here's a high-level view of the next wave of products!

Creatures of the World/Bestiary: Outline (we're refocusing it a bit after some internal discussion)

Scion Jumpstart: First Drafts

Scion Ready-Made Characters: Redlines

Scion Companion: Redlines



Chicago By Night, an updated edition of White Wolf’s classic city book, will be Onyx Path Publishing’s first supplement for Vampire: The Masquerade 5th Edition.

Right now, backers have been provided with most of the approved text of the book, and we're getting some amazing and positive feedback on the writing!

We're down to the last 48 hours, so please join us and over 1600 other backers as we smash through the final Stretch Goals! Here's the link:

Later in December, we'll start the They Came From Beneath the Sea! Kickstarter. Come and check out a very new and different way to play the Storypath System!

November Scion Update!
7 months ago – Thu, Nov 01, 2018 at 05:41:39 PM

Hello Scion Backers!

Greetings, true believers!

This is not Neall, who has ascended to demigod status and has lost his connection with The World. (Plus, he's feeling under the weather, and can't write our Update this month.)

I'm Eddy Webb, the in-house developer for Onyx Path Publishing, and the guy that has been trying to help Neall over the past several months get Scion out the door and help the next set of Scion projects move forward!


It's been a long road, but Origin and Hero are proofed and Hero is up for errata! We're going to be closing that up soon, so if you see any typos, layout glitches, misplaced elements, or similar errors, please drop them into our handy forum thread!


Here's a high-level view of the next wave of products!

Creatures of the World/Bestiary: Outline (we're refocusing it a bit after some internal discussion)

Ready-Made Characters: First Drafts

Jumpstart: First Drafts

Companion: Redlines


Rich, Neall, and I had an in-depth talk last week about what we're doing next with Scion. Obviously Scion Demigod was front-and-center in that discussion, but we have a few more surprises coming. It's still very early days yet -- we're at the point of kicking around book ideas and seeing if we can make them work -- but just know that The World is a massive place, so there's a lot more Scion to come!


Chicago lies at the center of the web that is the American heartland. Tendrils of power, wealth, and reward stretch outward, ensnaring the selfish, greedy, and unwary.

Yet, Chicago attracts its predators, too.

There are creatures that would have the city for their own, spinning their own webs of malice and intrigue. But among the city’s towering skyscrapers and wind-swept streets, who is the spider and who is the fly?

Chicago By Night, an updated edition of White Wolf’s bestselling city book, will be Onyx Path Publishing’s first supplement for Vampire: The Masquerade 5th Edition.

In this hardcover supplement, you will find descriptions of most of the Kindred inhabitants of Chicago, complete with 5th Edition write ups; the secret history of Chicago with detailed maps and geographical details; relationship details and factions; and dozens of encounters organized by theme, which provide Storytellers a means to make the setting come alive for the players.

If you're interested in checking out the shadowy streets of Chicago, head on over and join us: Here's the link:

Scion Hero 2e Backer PDF Links Sent!
7 months ago – Thu, Oct 18, 2018 at 11:34:10 PM

Hello Scion Backers!

RichT here:

I just finished sending out the BackerKit messages containing links for the Scion: Hero 2e backer PDF to all backers whose reward tier included them!

If you think you should have received a link message, but didn't, please first check to be sure the Reward Tier you pledged to contains a Scion: Hero 2e PDF. Then, please check your message threads from BackerKit, and your spam folders before messaging me, but if you do have problems, we'll figure it out. Note: other than this informational Update, the links for this are not coming from Kickstarter, but via BackerKit.

You should also check the Digital Downloads section of your BackerKit page for the links.

Likewise, if you get your link(s) but for some reason the download isn't working, please contact DTRPG customer service before contacting me as I have no ability to engage on that aspect of getting you your reward(s). Either way, we will figure out any problems so you get your files. No worries!

As I mentioned in the message with the link, we encourage all backers to go to the stickied thread on our Onyx Path Scion forum to send notes on any technical mistakes you might find:

As we noted with the Scion Origin backer PDF, this is as final a version as it makes sense to have right now, knowing that there WILL be errata. It is unavoidable, even though we have worked on and honed the book over and over again. The Scion books have been a very complicated project to coordinate, and we appreciate anything you might find and want to let us know about in the errata thread.

We'll be gathering up comments for Neall for at least two weeks, and then after that he'll need to go through the lists and make any changes. Any tweaks we make to the PDF will be automatically updated and show up in your DTRPG library. All you'll need to do is re-download the PDF. This includes things like pg XXs, bookmarks, interactivity for the character sheet, etc. that we can't do until we're sure that things like the page locations won't change with the errata.

Once we get all the Scion Hero errata into the book, we'll get the files together so that we can send both books to press.

Thanks again for your patience as we worked really hard to make this an amazing Scion: Hero 2e PDF!

September Scion Update!
8 months ago – Sat, Sep 29, 2018 at 04:46:25 PM

Hello Scion backers!

From Neall:

Greetings, true believers. I know everyone wants to hear about the Scion: Hero proof: and it’s about wrapped up, which is about all I can say. I know it’s frustrating, but we’re very nearly there, as you can see:

Other Scion projects are on their way to you, so I’m going to talk a little bit about them.

Scion Companion: Mysteries of the World

The Scion Companion’s first drafts are in, and developer Meghan Fitzgerald is busy redlining them. There was an unfortunate hiccup with authors having to drop from the book and new ones being hired, which actually is fairly normal for pretty much every RPG book you’ve ever read. It’s rare that doesn’t happen on a book, to be honest – sometimes writers need to step up to cover some gaps, sometimes developers need to write large sections themselves. We also often leave deliberate unassigned wordcount to grant to authors whose sections run over (and the Yazata and Atlanteans did, a little – and that’s okay, if we’ve got room). Right now I’m going to preview two Boons from one of the new Purviews and an antagonist of the Yazata meant to challenge an entire band of Heroes.


This is the Purview of tutelary Gods: deities that act as guardians or patrons of a sacred city or a chosen people. When you take this Purview, you must always choose a group or city that its benefits are focused on; in exchange, you receive a motif (Scion: Hero, p. XX) based on the chosen people or group.

Gods with the Covenant Purview include: Athena

Innate Power: Treat the attitude (Scion: Origins, p. XX) of members of your chosen people or inhabitants of your sacred city towards you as one step higher.

Ear to the Streets

Cost: Free or Imbue 1 Legend
Duration: Indefinite
Subject: Self
Action: Reflexive

Your bond with your sacred city or chosen people lets you sense threats toward them. The Storyguide should inform you before such a threat manifests, ensuring you will have enough time to potentially intervene and prevent the threat. If you imbue one Legend in this boon, the Storyguide should give you a lead (Scion: Origins, p. XX) as to the nature of the threat — rampaging Titanspawn, police corruption, impending natural disasters, or the like. You have Enhancement 3 on rolls to track down or seek out the source of the threat. The lead goes cold if you reclaim your Legend.

Alternatively, the Storyguide may choose to provide you with plot hooks in the form of urban legends from your city or gossip among your people, granting Enhancement 3 to pursue these rumors.


Cost: Imbue 1 Legend
Duration: Indefinite
Subject: Self
Action: Simple

You are always at home within your dominion. Residents of your sacred city or members of your chosen people treat their Attitude towards you as one degree higher than the innate power granted by this Purview (two degrees total). You can always find food and shelter in your city or among your people, and there is a 2-point Complication in the way of any efforts to find you if you wish to remain hidden or disturb your peace so long as you remain among them.

And here’s an antagonist from the Yazata:

Ažis: These dragons are universally evil, and the most dangerous minions of Angra Mainyu. Normally ažis opposes Scions, but they are willing to trade favors with those desperate enough to damn the consequences by asking for their aid.

Antagonist: Aži

There is no one standard form for ažis, they are as diverse as they are vicious. This aži is similar in form to the infamous three-headed dragon, Aži Dahāka.

Archetype: Titanspawn
Qualities: Apocalyptic Presence, Unstoppable
Flairs: Curse, Knockdown, Suck It Up
Primary Pool: 13 (Bite Attacks, Hunting Horses, Titanic Exhalation)
Secondary Pool: 11 (Curses, Devastating the Countryside, Ruling as a Tyrant)
Desperation Pool: 7
Health: 10
Defense: 4
Initiative: 10

Special Systems: This aži is composed of three Segments, each of three Health, plus an additional Health box, the rightmost. Each Segment represents a head, which has independent Initiative. If a Segment is destroyed by filling its three Health boxes, that Segment cannot act until it is fully healed.

Scion Ready-Made Characters

The stretch goal is being developed by Danielle Lauzon, the Trinity Continuum mechanical developer. It’s meant to have a section of ready-made characters to complement the ones in the Scion: Hero core book, new and old from Scion 1e:

Manitou: Rose Aishquaykezhick-White
Kami: Yukiko Kuromizu
Theoi: Donnie Rhodes
Orisha: Omolara Muhammad
Netjer: Horace Farrow
Shen: Colwyn “Little” Mao

Poor Sigrún didn’t quite make the cut (although she’s in the Scion: Hero core as an example of how to build a character). As an apology to her, here’s how her writeup would go, to give an example of how everyone else’s progresses:

Sigrún Askrdöttir

Background: Carved from a living ash by Loki’s own hand, Sigrún spat her first breath back in his face, cursing Loki for giving her a masculine shape and fleeing from his sight. Taking her other parent’s name—the ash tree she once was—she ventured across Vanaheim, walking amongst the spirits of the land, the streams, the hills, and the lakes—these were, after all, her kin. From them, she learned how to hunt, how to survive, and how, slowly but surely, to remake herself in her own true image. When they counseled her to find fellowship with humanity, whom she so resembled, humanity saw a wild woman, and knew well not to trifle with her. They took her in, fed her, clothed her as humans are clothed. It was here that Sigrún learned that deep secrets may be wielded like knives, that the thin line between truth and lies is easily crossed—in other words, she learned what it means to be Loki’s daughter.

But nothing passes out of Loki’s sight for long, and in time he found her. He wore a false face to approach her, to entangle her in a game of rhyme and meter that lasted well until the mortals had drifted off to sleep. Only then did he reveal himself to his daughter, a calculated ploy that seemed to blow up in his face as Sigrún fled once more, this time to Midgard, descending the World Ash until one of its roots became an ash grove in Bethesda, Maryland. Here, she hoped, she could avoid his unwanted interference, here that she grudgingly supplanted alchemical elixirs mixed into her wine for the products of mortal pharmacology. By now an accomplished mystic despite her young age, she practices seidr divination to guide her journey, ever hoping to uncover some secret that she can wield against her father. She hopes for nothing less than to find a means to undo Loki’s mistake, and to server the bond between them forevermore.

Description: Though she was carved to be a Viking Adonis, Sigrún looks quite feminine now, if the sort of feminine that is usually accompanied by freeweights, bruised knuckles, and harsh diets. She is tall and rangy, with long fingers that are much stronger than they look. Sigrún lets her ash-blonde hair run free, and it falls halfway down her back. She favors hoods, which shadow her piercing blue eyes that, more often than not, stare without reservation. She wears clothing that is durable and easy to move around in, though she favors the lambskin and fur she wore before she came to Earth, when she can wear it without attracting undue attention — or when the hot summers of the East Coast make it more trouble than it’s worth.

Scion Jumpstart

The Jumpstart, developed by Monica Speca, is in first drafts right now. As I stated in previous monthly updates, the goals of a Jumpstart are threefold:

- Provide an overview of Storypath and Scion’s rule system.

- Guide players through using that system to support the setting and play style of Scion, with special attention paid to Storypath’s Three Areas of Action.

- Show the format of a basic Scion session arc.

It’s a mystery, so I won’t speak too much about it for fear of spoiling players! But, I can share the theme and the mood.

Theme: A mystery with many players

Who would want Bai Amari dead? Turns out, a lot of people, including a number of the PC pantheons. The main thing carrying through this adventure should be how fractitious and cutthroat the divine community really is - dozens of pantheons and mythologies crashing into one another on a secret level, occasionally with some violence. The players shouldn’t be sure if any of their character’s myth-narrative threads are influencing the murder, or if none of them are.

Mood: Shadows cast by sunlight

Play up the secrecy and the paranoia a bit. Make it clear to the players that the divine don’t tell them everything, or even tell them the right things or the truthful things. Scions are ultimately pawns - valued ones, treasured children, but agents to be sacrificed rather than rivals to be feared. Bai was approaching the cusp of being a rival as a Demigod - was this why she was killed, and are the Scions being tasked with a due diligence investigation in order to cover the tracks of their own pantheon?

Scion Bestiary

Finally, we come to the Scion Bestiary, where I’ll share a bit of my thought process behind it. Originally, I wanted Paths to be a lot more expansive than they are: huge selections full of Birthrights, individual powers purchaseable by Scions, and mythological threads that you could potentially buy into. This was a little too complex and unmanageable for the Scion: Hero book, and definitely for Scion: Origin, so we ended up paring down Paths into the sleek forms you see in those texts.

But I never really gave up on the idea. In order to expand Origin-level play and make Denizens (read: people descended from Creatures of Legend) more robust and competitive going into Hero- and Demigod-level play. Scion Bestiary is going to be where we preview an expanded Paths system that deals with how we’re addressing Fate in Scion: Demigod – the greater your power and the more treasure you accumulate from your adventures, the more narrative threads from myth are attached to your Legend – and the more bound by them you become. As Denizens become more bestial and embrace their Legendary sides, they find their destinies channeling along inhuman lines, as Fate forces them into the role they’ve embraced. This is never about forcing your character to be played a certain way, however – if you’re a kitsune, you don’t have to bedevil the proud and lead travelers astray for mischief, but you do if you’ve chosen to grow your power by accepting that Fatebinding. This is similar to the way we’re going to have large pantheon links for Fatebinding in Scion: Demigod, and why the Gods themselves fear being forced into certain roles. Sometimes mortals have it easy.

That’s it! Until next time,